Nova

Nova is currently uninhabitable for regular citizens of the Wasteland. It used to be the primary trade hub of the north but fell in a grad act of treason and now serves as the main seat of the elusive Blue Oil.

Location
Nova is located in the northern end of what used to be Zealand. The city itself was built inside an old wharf. The city had only one large entrance, The Gate, which essentially made the city a ground-level vault.

Within the city itself was a sharp division of city quarters, each with their specialty and rather different quality of living:
 * Market Square: As the name hints at, this part of the city hosts most of the regular shops and amneties such as the main hospital and the Irish Pawnshop. The northern end of the city is the first area from The Gate which would also lead it to be one of the most active with outside traders roaming and an equivalent amount of security personnel.
 * High Street: The only restricted area in Nova, designated only for the wealthy citizens is located half-way up Pipe Alley from The Gate. It housed exclusive entertainment such as The Heart Hospital as well as the large camp of DDK. Regular citizens would not be allowed into High Street unless the guards be presented with a special permission from The Texaco Rangers or the DDK.
 * Pipe Alley: Running along the western wall of the wharf, Pipe Alley was a long and narrow street that would take one from the Market Square, past the entrance to High Street and all the way down to the Jerkyard at the back-end of the city. Pipe Alley hosted the poorest inhabitants of Nova, most significantly a large group of mutants who were confined only to the very back of the long street.
 * Jerkyard: At the south end of Pipe Alley sat the smallest quarter of Nova, The Jerkyard, which hosted The Texaco Rangers and the eponymous bar.